Friday, March 7, 2014

CGCookie - Human skin with VRay

http://i57.fastpic.ru/big/2013/0925/0d/e89756a1069285bf6617b4d67435300d.jpg
CGCookie - Human skin with VRay | 372 MB


English | mp4 | H264 1280x720 | AAC 2 ch 128 kbps | 54 min | 372 MB
eLearning


In this video for 3ds max we'll talk about Sub-surface scattering related to human skin rendering using a 3D head scan model done by Lee Perry-Smith from Infinite Realities Ltd and VRay.
What we'll do
In Human skin with VRay we'll prepare a photoreal human head starting from a scan model, so we'll prepare the model checking it, and finding best way to manage it to add details and avoid artifacts. Then we'll prepare a rendering setup with VRay, and we'll tune a material using the VRayFastSSS2 shader. We'll use some textures captured during scanning and we'll add all other maps using some color correction and composite in the material editor.

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