Creating Game Weapons in Softimage and ZBrush | 1.15GB
Duration: 1h 37m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
In this series of tutorials, we are going to go through the process of building and detailing a home-made zombie weapon using Softimage and ZBrush.
When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use.
We'll begin by building the base geometry for our weapon in Softimage. Once the base geometry is modeled, we will detail and paint the improvised weapon in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail before view our game weapon in Marmoset Toolbag.
When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and ZBrush and creating usable assets from them.
Ryushare.com
http://ryushare.com/49c290b5ec1f/DTGSWPNX.part1.rar
http://ryushare.com/49c290b5ec1e/DTGSWPNX.part2.rar
Rapidgator.net
http://rapidgator.net/file/b71397a37d695828672f6b4f452cf922/DTGSWPNX.part1.rar.html
http://rapidgator.net/file/53c7fe2caea38d19104a6364dd403be5/DTGSWPNX.part2.rar.html
Uploaded.net
http://uploaded.net/file/6aguwwjf/DTGSWPNX.part1.rar
http://uploaded.net/file/ls2wjssx/DTGSWPNX.part2.rar
When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use.
We'll begin by building the base geometry for our weapon in Softimage. Once the base geometry is modeled, we will detail and paint the improvised weapon in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail before view our game weapon in Marmoset Toolbag.
When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and ZBrush and creating usable assets from them.
Buy Premium Account To Support Me & Have Fastest Speed!
Ryushare.com
http://ryushare.com/49c290b5ec1f/DTGSWPNX.part1.rar
http://ryushare.com/49c290b5ec1e/DTGSWPNX.part2.rar
Rapidgator.net
http://rapidgator.net/file/b71397a37d695828672f6b4f452cf922/DTGSWPNX.part1.rar.html
http://rapidgator.net/file/53c7fe2caea38d19104a6364dd403be5/DTGSWPNX.part2.rar.html
Uploaded.net
http://uploaded.net/file/6aguwwjf/DTGSWPNX.part1.rar
http://uploaded.net/file/ls2wjssx/DTGSWPNX.part2.rar
No comments:
Post a Comment